

Wouldn't it be easier to serve audio inside Synfig while editing audio simultaneously (think of bigger projects), preview the changes in realtime and take out them as ONE FINAL RENDER? (I consider video-editing to be separate process, and should not be mixed with animation workflow. I had to go to Ardour (or any audio editor) to mix the audio properly and fuse it with the already rendered Synfig animation in a video editor (I use Blender's VSE). After rendering animation with audio in Synfig, I found that I had improperly mixed the audio several times. Because, I had some troubles, which some of our guys might have faced. I don't intend Synfig to be an audio editor, but I dreamt of possibility of having audio recording button or the ability to serve audio inside Synfig via Jack, at least from the likes of Ardour. I saw people were able to serve the entire audio between apps like Ardour and other audio editors using Jack, just because they all have audio recording facility. It works sometimes and sometimes dont due to the casual errors I do (Im bit new to Jack's operations). I tried for Synfig being in sync with Ardour for after-render audio editing via Jack. I heard both Synfig and Ardour use Jack for their audio. And, use Papagayo intermediate for lipsync enabling. Issue description: I record voices in Ardour and export it to be used in Synfig. Synfig version & platform: 1.31, AppImage version on Debian (Sid)
